Saturday, 1 March 2014

Lo3: Game idea pre-research data

  • Current sales revenue
  • Markets entered
  • Successful audience groups
  • Developer & Publisher

Skyrim:

Since November 11, ZeniMax announced they had shipped 10 million units of The Elder Scrolls V: Skyrim and have made $650 million in revenue across all three platforms.
ZeniMax mentioned that for PC the game outsold all other PC games by the factor of over three to one in the first month of its release. The game received over two dozen GOTY awards and became the most played game of 2011 according to Raptr. However for the PS3 platform the  version is "plagued with innumerable bugs" making the game practically unplayable. Developed by Bethesda Games Studios and published by Bethesda Softworks. Distributed by Bethesda Softworks in retail and Steam online. The engine used for the game is Creation engine including Havok physics. Audience is primarily men and women aged 16-24 as it has some themes more suitable for a young adult  such as violence. During the first day of release, Steam showed over 230,000 people laying Skyrim concurrently. In the first week of release, Bethesda stated that 7 million copies of the game had been shipped to retailers worldwide, and that total sales through the following wednesday were expected to generate $450 million.

Pokémon:

Over the las decade the franchise of Pokémon had generated $30 billion worldwide. Not just through the video games but the cartoons and trading cards. The role playing game was developed Game Freak and published by Nintendo for the Nintendo DS. First released in Japan on September 18th, 2010 and was released in Europe on March 4th, 2011. Black and white sold five million copies as of January 2011, making it one of the best selling DS games to date. In March 2013, the combined sales of the game reached 15.42 million. The game has a massively varied audience and therefore is appropriate for people of all ages.


Sims:

The Sims is a casual real life simulation series developed EA & Maxis, published by Electronic Arts. The original sims was first released February 4th 2000. As of March 22nd 2002; The Sims franchise had sold over 2 million copies and is the best selling PC franchise in history. The Sims was released for Microsoft Windows in February 2000. The game uses Isometric Projection and features open-ended simulation of the daily activities of one or more virtual persons (sims).






FarmVille:

In 2009 FarmVille was the most popular game on Facebook, since then the game has drastically fallen in popularity and is ranked forty-forth most popular game by Daily Active users. The game was developed by Zynga using the engine Flare 3D.  

Lo3: Legal and Ethical issues in gaming

Ethical issues can form within games merely from fans and audience opinions. Though the issues would not have been intended by the developers, they have to tread carefully and find a way to resolve any major or minor issues brought to their attention.

Legal issues:
  • Taking over people's land
  • Using comercial music
  • Using characters such as celebrities
  • Murder
  • War
Ethical issues:
  • War
  • Murder
  • Theft
  • Prostitution
  • Abuse
  • Drugs
To avoid these issues, games use their own brands in the games and music. These create a second source of income as you can purchase albums of music from games. An example of a company that uses similar names of brands but not identical is the Sensible Soccer. They used names which sounded like famous footballers, but not their actual names to avoid copy right or the need of permission from the footballer to agree to their character and their features on the game. 

Ethical considerations:

Throughout my game you are able to fight other characters and kill them which will cause ethical issues as it classes as murder. However the graphics of the game will not be realistic as it is a fantasy, and the blood for example will not look legit as it does in games such as Grande Theft Auto or Call Of Duty. 
As it is fantasy, if you are injured in battle you are able to grow plants which can be cooked into potions to make you well faster and heal injuries. This could be classed as an ethical issue as it is drug use in a sense but will represent and drugs that are legit and they will not be realistic.
No pornographic images will be in my game as it has a general under 18 year old target audience. Therefore will avoid contravening the obscene publications act of 1959.


Copyright Considerations:

The music in my game will cause issues in the creation of my game as we wont be able to create our own music. Also the names of the characters or objects will be similar to other peoples games therefore we have chosen to name them similarly as in Sensible Soccer but not identical to the original names. The name of the actual game will cause a Copyright issue as it is not or original name along with the typography, it has been taken off of Dafont.com therefore we would need to contact the typographer for permission to use including payment of their work. There should be no copyright issues with the characters because we have made all the characters from scratch along with the scenery. We are using a pre made engine as don't have the ability or time to create our own engine. However we are paying to use it and the tools so there should be no issue there. The colours used in the game are original, however iconic of a fantasy game in the fact that the colours are enigmatic similarly in other fantasy genre games such as Skyrim and Fable but this is not a copyright issue because we have created the theme and colours in a unique format that is not identical to any other mainstream game already published.

Liable & Slander Considerations:

This law relates to defamation of characters, when you use an organisation or person image in a way which could cause measurable damage to their reputation in the eyes of the common public. However no characters in my game are of celebrities or famous people therefore this issue doesn't effect my game because it will slander no one. Also the scenery is not of anywhere that already exists so again it will cause no offence to anyone. Finally; no companies or organisations will be used as no brands are needed within the game so this will avoid any liable case being brought against your game.